GAMIFICATION IN EDUCATION
Certificate = Yes
80 EUR per day/participant
Language = English
Duration = 5 – 7 Days
Location = Antalya / TÜRKİYE
GAMIFICATION
Gamification prepares learners to be active and take responsibility upon their own learning. Lessons filled with fun games are believed to be more effective in producing a positive outcome as learners are motivated to play more although they do not realise the fact that they are learning subconsciously
In today’s digital generation, gamification has become a popular tactic to encourage certain behaviours and increase motivation and engagement. Although it is often found in marketing strategies, it is now also being used in many educational programmes. It helps educators strike a balance between achieving their goals and addressing the evolving needs of students.
Gamification of education is a strategy for increasing engagement by incorporating game elements into an educational environment.
OBJECTIVES OF THE COURSE
– Application of game-based methods
– Understand the advantages and disadvantages of using games in educational processes
– Recognize the advantages of using drama
– Work on models for drama action
– Ensure the improvement of your teaching style
– Clarifying the benefits of using drama as a teaching method
– Provide more student-centered lessons, increase capacity
– Increase interest in educational trends
– Increase capacity in relation to modernization and international education activities
– Create and learn about different games that can be used for different content and activities to support learning
– Focus on best practices and useful examples of the use of game-based tools and methods in education in different countries
– Experimenting with group games to teach sharing and helping in class
– Adding ICT tools and gamification strategies to technologies in a curriculum.
– Learning how to use the different features of game-based learning in the classroom
– Learn how to select the best and most appropriate games for your classroom
– Learn how to gamify your classroom using computers and mobile devices.
– Experience how to gamify lessons and create a game-based learning environment – Be familiar with the digital tools and e-platforms to gamify lessons
DAILY SCHEDULE OF GAMIFICATION
DAY 1
Ice-breaking activities and introduction of the course program
Individual expectations
Knowing each other – Presentation of participants
Gamification: history and culture
– What is a game & what is gamification?
– Gamification in education
What are the elements of gamification?
– Mechanical & personal & emotional
DAY 2
Gamification in practice
– Definition of gamification experiences: What you should know before you start
How to gamify an activity?
– How to gamify your classroom using computers and mobile devices
– How to use e-learning platforms
Role-playing and engaging students in narratives
– Gamified schools and best practices
Ways to integrate game-based strategies with technology in a curriculum
– Designing an educational game concept
Using different Web 2.0 technology tools and programs
– Adapting the use of the tools to different teaching and learning situations and contexts
DAY 3
How to use the different features of game-based learning in the classroom
– Effective teaching strategies that encourage the active participation of all students in a productive educational process
Tips for developing strategies to improve the quality of education in the school
– Implementation of game-based learning in the classroom
– Designing lessons based on game and project-based learning
Use of video games in the classroom
– Language learning games, using digital technologies for learning and teaching.
Practical ideas for the classroom and school practice
– Ideas for a new game
DAY 4
The benefits of game-based learning and teaching
– More student-centered teaching environment
– What is needed to make gamification work?
– What hinders gamification?
Role of drama in education
– The body language
New and innovative educational trends
– Experiencing new trends in an interactive way
– How to overcome social anxiety
Replace negative thoughts
– How to encourage your students to be more creative
– Time to practice: Design your digital lessons
DAY 5
Plan your gamified classroom
– Present your plan
– Creating games
Overview of the course program
Evaluation of the course program
Filling in the feedback forms
Europass Mobility certificate, certificate of participation
LEARNING OUTCOMES
All participants will
– Distinguish between games, game-based learning and gamification
– Get to know the elements of gamification
– Design your digital lessons
– Plan your gamified lessons
– Design, plan and write lesson examples based on gamification
– Support students in acquiring learning outcomes (knowledge, skills and competences) to improve their personal development.
– Have a guide to improve themselves and create a game-based teaching unit
– Increase student motivation and make lessons more effective
METHODOLOGY
– Practical and skills-based learning
– Interactive learning,
– Hands-on activities
– Inspiring discussions on best practices
– Immediate feedback
– Working in groups
– Presentation