STEM & STEAM in Education
80 EUR per day/participant
Language = English Certificate = Yes
Duration = 5 – 7 Days Location = Antalya / TÜRKİYE
STEM and TEAM in Education
STEM stands for science, technology, engineering and mathematics. The need for STEM programming in education developed out of concern that future generations were lacking critical skills needed to succeed in the current and future economy. STEM programming teaches innovation, creativity, critical thinking, problem solving and collaboration among many other skills proven to lead to success.
STEAM stands for science, technology, engineering, arts and mathematics. The difference is that arts are included, ranging from visual arts, language arts and physical arts to music and more. STEAM focuses on sparking imagination and creativity through the arts in ways that naturally align with STEM learning.
STEAM is an educational discipline that aims to spark an interest and lifelong love of the arts and sciences in children from an early age. Science, Technology, Engineering, the Arts and Math are similar fields of study in that they all involve creative processes and none uses just one method for inquiry and investigation. Teaching relevant, in-demand skills that will prepare students to become innovators in an ever-evolving world is paramount, not only for the future of the students themselves but for the future of the country. STEAM empowers teachers to employ project-based learning that crosses each of the five disciplines and fosters an inclusive learning environment in which all students are able to engage and contribute. As opposed to traditional models of teaching, educators using the STEAM framework bring the disciplines together, leveraging the synergy between the modeling process and math and science content, for example, in order to blur the boundaries between modeling techniques and scientific/mathematical thinking. Through this holistic approach, students are able to exercise both sides of their brain at once
Objectives
-Supporting innovative practises during implementation process through developing the 21st century skills in education.
-supporting creativity, innovation and entrepreneurship at all levels of education and training, which is placed on the basis of sustainable economic development.
-increasing individuals’ digital competencies, entrepreneurship and cultural awareness. To make them productive and creative individuals who have scientific thinking, respect for different cultures and ideas.
– Developing a school policy plan on STE(A)M education
– Planning how to teach and assess students
– Finding out the ways to teach Maths & Science in more effective and innovative ways
– Covering the different types of activities that a teacher can use to modify his/her teaching skills
– Understanding the importance of group dynamic
– Improving teaching methods concerning technology
– Managing and integrating ICT in the lessons
– Developing the ICT skills and making use of various Web 2.0 Technology tools and programs.
The participants will be allowed to try out and have practice and get feedback on all the
programs introduced to you.
– Adapting the use of the tools to your teaching & learning situations & contexts
– Focusing on effective teaching strategies that encourage the active involvement of all students
in the productive educational environment
– Developing strategies to improve the educational quality of the school.
DAILY SHEDULE OF STEM & STEAM COURSE
DAY 1
Pretest
General Information About STEM & STEAMEducation
• STEM & STEAM Education and its goals
• Design thinking techniques
• Methods to increase student motivation and self-confidence
STEM &STEAM Education Applications in the World
STEM Education Material Promotion
• Promotion of STEM materials
• STEM material design and stages
• Pedagogical impact of STEM applications
DAY 2
Scientific Knowledge and Skills
• Nature of science
• Science literacy
• Scientific process skills
• Critical thinking
Project Based Learning
DAY 3
5E Approach
• What is the 5E approach?
• Examples of interdisciplinary use of the 5E approach
Inquiry-Based Learning
DAY 4
Modelling
• Mathematical modeling
• Classification of models
• The place of models in science
Integrating STEM & STEAM Education into Lessons
• Information about introducing the STE(A)M laboratory and center, ensuring student participation, and the principles and procedures for implementation in the school.
• Areas of use of STE(A)M materials in relevant field courses (Physics, Chemistry, Biology, Science, Mathematics, Information Technologies and Technology Design) and sample curriculum
DAY 5
Context Based Learning
• What is context-based teaching?
• Use of context in context-based teaching
Overview of the course program
Evaluation of the course program
Filling the feedback forms
Certificate Cerenomy
Benefits of the STEAM approach to students
It enables students to think systematically and critically through problems.
– It encourages students to think creatively.
– Provides students with creative learning opportunities using 21st century skills such as problem solving.
– Since art is at the forefront in the STEAM approach, it ensures the integration of the designed material into education by integrating it with art.
– Makes research centered on design and art.
– It enables the development of innovation and creativity.
– Helps students think critically.
– Supports students to develop 21st century skills (critical thinking, creativity, collaboration, social skills, technology literacy, productivity, etc.).
– It enables students to engage in teamwork, exchange ideas and discuss ways to solve a problem, share responsibilities and encourage each other.
– It offers applied, experiential learning opportunities to all students by using different tools and equipment during the learning process.
– It increases students’ self-confidence to be productive and motivates them to participate and contribute to the learning process.
– It develops students’ curiosity and questioning skills. Thus, they may invent or design some innovative products as a result of their research